
Each folder we create inside the addons folder, will be a separate. pbo is a compressed folder where all our content will be saved (scripts, images, audios, etc.). Now we have reached this point, let me explain you what is a. Overview = "Unleash your creativity! Here goes the long description of your mod." / Overview text, displayed from the extension menu

/ Color used for DLC stripes and backgrounds (RGBA) / Tool tip displayed when the mouse is left over, in the main menu of Arma 3 / Website URL, that can accessed from the mod data LogoOver = "\Samples_F\Data_01\Logos\logoOver.paa" / Change the logo When the mouse is over, in the main menu of Arma 3 Logo = "\Samples_F\Data_01\Logos\logo.paa" LogoSmall = "\Samples_F\Data_01\Logos\logo_small.paa" / Display next to the item added by the mod Picture = "\Samples_F\Data_01\Images\picture.paa" / Picture displayed from the expansions menu/ Optimal size is 2048x1024, other sizes work too Inside this first folder we will have a couple of files and one folder. This will be the name of the addon, is not necesary to name it with the full name, but I will recommend you to name all your folders with no spaces and special characters. The first thing we find is our Addon folder with its name. Let’s analyse that structure folder-by-folder, file-by-file. When developing our Addon, we will have to create a folder structure like shown in the picture below:

Other options: (Notepad++, Atom or Sublime Text, etc.). You can use your prefered text/code editor, my personal recommendation is VS Code, but that’s your preference.

In this case we will make our own basic mod. Welcome to the first Arma 3 Series turorial blog.
